Research Article

THE IMPACT OF GAMIFICATION ON BRAND LOYALTY IN TURKISH ONLINE RETAIL PLATFORMS

Volume: 27 Number: 1 January 26, 2026
EN TR

THE IMPACT OF GAMIFICATION ON BRAND LOYALTY IN TURKISH ONLINE RETAIL PLATFORMS

Abstract

Digitalization reshapes digital customer experience in e-tailing, and with the use of digital game elements to enhance products, brands, and services by creating engaging experiences, gamification serves as a key supporter of customer engagement and loyalty. This study examines the impact of gamification on brand loyalty within Turkish e-tailing platforms. Based on the Stimulus–Organism–Response (S-O-R) framework, the study develops and tests a complete model with data collected from 156 e-shoppers. In the theoretical framework, gamification features are viewed as stimuli, the cognitive, emotional, and social dimensions of brand engagement are considered the organism, and brand loyalty is the response. The research quantitatively tests a conceptual model that proposes gamification elements positively influence social, emotional, and cognitive dimensions of brand engagement, thereby enhancing brand loyalty. Additionally, it examines the mediating role of each brand engagement dimension and the potential direct effect of gamification on brand loyalty. The findings reveal that gamification has a significant influence on all three dimensions of brand engagement, with the most substantial effect observed on social engagement. Among the engagement dimensions, only emotional engagement significantly predicts brand loyalty, while cognitive and social engagement show no significant effects. Gamification has a modest but significant direct impact on brand loyalty, indicating that its influence on loyalty works both directly and indirectly—primarily through enhancing emotional engagement. By focusing on the Turkish e-commerce market and breaking down brand engagement into its sub-dimensions, this research makes significant theoretical contributions to the gamification literature and provides valuable insights for online retail platforms seeking to foster long-term customer relationships. From a managerial perspective, these findings provide practical guidance for online retail managers and marketing professionals, suggesting that gamification strategies should prioritize emotional engagement mechanisms—such as enjoyment, excitement, and affective attachment—rather than relying solely on rational or social stimuli to foster brand loyalty.

Keywords

Ethical Statement

The approval of the Turkish German University Ethics Committee, no E-11884093-050.04-138512, dated 09.07.2025, was obtained for this study. This article is based on the master’s thesis entitled “The Role Of Gamification In Brand Loyalty: A Quantitative Study of Turkish Online Retail Sector”, completed by Azer Akbaba under the supervision of Prof. Dr. Ela Sibel Bayrak Meydanoğlu and Dr. Ahmet Tuğrul Tuğer at Turkish-German University Institute of Social Sciences.

References

  1. References
  2. Anderson, J. C., & Gerbing, D. W. (1988). Structural equation modeling in practice: A review and recommended two-step approach. Psychological Bulletin, 103(3), 411–423. https://doi.org/10.1037//0033-2909.103.3.411
  3. Ateş, L. S. (2023). The Impact of Cultural Differences on Consumer Behavior in Individualist and Collectivist Societies: A Study of Advertising Effectiveness and Brand Loyalty in Germany and Turkey. In International Scientific-Practical Conference (pp. 55-65). Cham: Springer Nature Switzerland.
  4. Bagozzi, R. P., & Yi, Y. (1988). On the evaluation of structural equation models. Journal of the Academy of Marketing Science, 16(1), 74–94. https://doi.org/10.1007/BF02723327
  5. Barari, M. (2024). How and when does gamification level up mobile app effectiveness? Meta-analytics review. Marketing Intelligence & Planning, 42(6), 1093–1114. https://doi.org/10.1108/MIP-10-2023-0569
  6. Berger, A., Schlager, T., Sprott, D. E., & Herrmann, A. (2018). Gamified interactions: whether, when, and how games facilitate self–brand connections. Journal of the Academy of Marketing Science, 46(4), 652–673. https://doi.org/10.1007/s11747-017-0530-0
  7. Bitrián, P., Catalán, S., & Marchan, J. (2022). Boosting brand engagement and loyalty through gamified loyalty programmes. UCJC Business and Society Review (Formerly Known as Universia Business Review), 19(75). https://doi.org/10.3232/UBR.2022.V19.N4.04
  8. Brakus, J. J., Schmitt, B. H., & Zarantonello, L. (2009). Brand Experience: What is It? How is it Measured? Does it Affect Loyalty? Journal of Marketing, 73(3), 52–68. https://doi.org/10.1509/jmkg.73.3.052

Details

Primary Language

English

Subjects

Business Administration

Journal Section

Research Article

Publication Date

January 26, 2026

Submission Date

November 7, 2025

Acceptance Date

December 22, 2025

Published in Issue

Year 2026 Volume: 27 Number: 1

APA
Akbaba, A., Bayrak Meydanoğlu, E. S., & Tuğer, A. T. (2026). THE IMPACT OF GAMIFICATION ON BRAND LOYALTY IN TURKISH ONLINE RETAIL PLATFORMS. Cumhuriyet Üniversitesi İktisadi Ve İdari Bilimler Dergisi, 27(1), 146-171. https://doi.org/10.37880/cumuiibf.1819208

Cumhuriyet University Journal of Economics and Administrative Sciences is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License (CC BY NC).